![]() ![]() So I do not understand why it happens on a better computer for gaming with over double the memory. A machine I used to get other graphical glitches in the game, like textures and the like stretching into the sky, and circles of light and all sorts, but NEVER cities vanishing. I used to play this game just so you know, on a 3.5gb acer that was not optimised for gaming in any way. Forgive me if I seem impertinent here, but I am looking for an answer or a fix to this issue, not excuses made for why there is allegedly no I run civ 5 nowadays on a 8gb HP that is an average gaming spec machine. Some of us want to view our civilisations as a solid world and so want everything in that world to be visible. Maybe it does not matter to you, but some of us actually want to see our cities getting bigger as we advance. There's no way to go back to an older version of the game no.I feel you are trivalising the issue somewhat. If that doesn't do the trick, then you can attach your output/player log to a post here which might reveal some hints at what's happening. It might be worth unsubscribing from Plop the Growables, waiting a moment for it to be removed, then subscribe to it again and restart the game. I'm not sure why they would be disappearing. I generally recommend having both numbers stay white or orange, but avoid them turning red. 21GB for virtual RAM usage is pretty high and you might want to consider getting rid of some workshop assets to lower it. For the loading screen the top number is the amount of RAM it's using and the bottom one is the amount of virtual RAM (basically using the harddisk in a way like it was RAM, only it's much slower). If the buildings didn't load, you wouldn't see them at all, they would just not be there. RAM issues usually cause the game to crash or give you really low fps. If you haven't seen it already, I also suggest you check out this post which is all about how to handle a patch with mods. But reading mod description so you know what the mods affect and if they can be safely disabled any time is a good start. There's always a risk when using mods, so you can't ever really eliminate that. That way you can go back if something gets messed up with the latest save and not lose everything. I just add a number at the end every time I save, so I have CityName1, CityName2, CityName3 and so on. ![]() Generally you should never save over the same file, but save as a new file every time you save - especially when there's been a patch. If you have saved over it, there isn't anything to do I'm afraid. If you have not saved over your save yet, you might not have done any damage to it. It breaks a bunch of things and you have to restart the game anyways for those new things to load. You should just avoid subscribing to anything while a save is loaded. Does it happen on the first load after restarting the game? Or only when you load again or go back to the main menu and load again, without quitting the game first?Īs for Surface Painter it isn't the only mod that has problems with this. Can you "save a list of assets and updates" to fit with a gamesafe? So I can rollback to a previous version, while working on a single map?ĭo you have the mod Disable Zone Check? It is known to break Plop the Growables. It's many MANY of hours i'v used already. But I really don't enjoy doing the same work over and over again on my map. What can I do to avoid this in the future? I likeĬhecking out the new updates and assets. I think I might have "broken" my safe after this new DLC. any fix, so I can add new assets without have to repaint the whole map. If I not change anything it's fine everytime I load the game. I noticed all paint is gone every time I just add a single asset. Also a question about the surface painter mod. and before the update I'v noticed via the loading screen mod that I used "a lot" 11GB and 16GB was present on the loading screen. isn't it just extra data added?Ĭould it be a lack of ram? I currently have 16GB. And if so do the building reappear when the mod is up to date.? pps. What can cause this.Ĭan it be plop the growables mod not working? ps. I tried exiting to desktop and loading again several times but no luck. just entire areas (city blocks) where buildings are gone. Recently i started a new game with about 900 custom assets (will probably add more over time) and i noticed that while looking at certain angles a visual bug occurs where roads turn blue and trees and some buildings disappear. And it doesn't seem to be a certain pattern in it. I just played the new DLC today on my map.īut I'v noticed some buildings disappeared out of nowhere. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |